How To Set A Backgammon Board
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A basic game of backgammon is easy to set upward, but it helps to sympathise the layout of the board and all of its parts before yous start laying out your checkers. Backgammon is a fun strategy game with several unlike variations to assistance you get tons of employ out of your backgammon gear up. But if you desire to know how to play the heady game of backgammon, the start matter you take to know is how to set information technology up.
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Understand the backgammon lath. Information technology's of import to sympathize the nuts of the backgammon board before you begin to put your checkers on it. Hither is what you need to know before yous brainstorm to prepare your lath:[1]
- The board has 24 narrow triangles chosen points.
- The triangles alternate in color and are grouped into four quadrants of half dozen triangles each.
- The board's four quadrants include player one's home lath, player i'south outer board, player two's home board, and player 2's outer board.
- The home boards are opposite each other. The outer boards, located in the left half (or in the alternative setup in the right half), are also opposite each other.
- The triangles are numbered from one-24. The 24-point is the indicate that is further from each player, on the leftmost side of the role player's opponent's home board, and the i-point is the rightmost triangle on the player's home courtroom.
- Each player's points are numbered in an opposite manner. I player's 24-point is the opponent's i-point, one thespian'south 23 point is some other player's 2-point, and so on.
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Have each player take his or her 15 checkers. Information technology'southward easier to set up up a backgammon board if each thespian sets up his or her own checkers. Each player should accept a prepare of checkers that is all 1 color. Checkers are usually white and chocolate-brown or black and scarlet, merely it actually doesn't matter every bit long as there are ii different colors of checkers.[2]
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Have 2 checkers and put them on your 24-point. Since the game is played in a horseshoe style, this point will be the "furthest" abroad from the home board. The 24-point is the closest point to one player on the left side of his board and on the right side for the other player. Keep in mind that every bit the players gear up up their checkers, the checkers should ever create mirror images of ane some other.[3]
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Position five checkers on your 13-betoken. The xiii-point volition be on the same side of the board every bit the 24-point, the rightmost point on each player's opponent's side. If you want to be sure that yous are putting them in the right spot, count backwards from where yous placed the ii checkers on the 24-bespeak until y'all reach the 13-point.[4]
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Put iii checkers on your 8-betoken. The eight-point will be on the aforementioned side of the board as each histrion's home board, only two spaces away from the central bar. Simply again, if you want to be sure that yous are placing the checkers in the right place, count backwards from where you placed the checkers on the thirteen-point until you reach the 8-point. [v]
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Place the five remaining checkers on your vi-betoken. The six point is right adjacent to the bar for both players just on opposite sides of the lath. Count back from the 8-signal checkers to be sure that yous are placing them in the correct spot. These last 5 checkers volition exist the only ones that start out in your domicile board. You lot can use these checkers to create primes in your home board that may foreclose the other actor from reentering the board if y'all hit one of his blots.[half-dozen]
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Make certain that none of the checkers are overlapping. Think that each role player has his own numbering system, so none of the checkers you just placed should overlap. If i or more points has two different players' checkers on it, then you have gear up upward the board incorrectly and will need to start over.
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Whorl the die at the offset of each plough. Each player rolls two dice during his turn. Each number in the dice roll indicates how many points each checker tin can move. Each move is separate and the two dice roll numbers should not be added together.[seven]
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Move in one direction only. Checkers always move in ane direction, from the opposing player's home board, crossing the ii outer boards, and into the moving thespian's home lath. Checkers can never get backwards, only forward. The motility of the checkers resembles a horseshoe.[8]
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Place checkers on open points just. Checkers can just motility to open points on the board. Open points either have no checkers on them, take the player's checkers on them, or have just ane of the opponent's checkers on them. A player cannot move his checkers into a betoken that has two or more than of the opponent'southward checkers on it considering that indicate is temporarily "claimed" by the opponent.[9]
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Try to protect your checkers from your opponent. Players should try to keep their checkers safe from their opponents. To keep your checkers safety, you should try to motility them so each point has at least two checkers on it. If you accept merely 1 checker on a indicate, your opponent can land on it and take your checker out of the game (a point with i checker is called a blot). You'll have to start that checker over from the home board.[10]
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Learn how doubles work. If a player rolls doubles, then he gets to move the number on the dice four separate times. And then, if yous ringlet 2 3s, you tin can move whatever checker 3 spaces 4 carve up times. You can also divide the spaces amid different checkers.[11]
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Conduct off your checkers first to win the game. In one case a player has all of the checkers in his or her home board, then he can begin to "remove" them from the game. This is called "bearing the checkers off the lath." To conduct off checkers, you take to roll the die to get the points the checkers are on.[12]
- For example, if you have 2 checkers on your 5-point, and you scroll a 5 and a iii, you can remove i checker completely from the 5-point, and so either motion the other checker on the 5-point 3 points over, to the 2-signal, or move another checker on the home board. If you lot don't roll the number of the points the checkers are on, you tin move them closer to the 1-point, merely you still have to scroll a i to become them off the lath completely.
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Play a game of Nackgammon. To play this variation of the game, each thespian will place 2 checkers on his 24-indicate, ii checkers on his 23-indicate, iv checkers on his 13-point, 3 checkers on his 8-betoken, and 4 checkers on his 6-point. You lot tin can remember of this every bit setting upwardly a traditional game of backgammon, except that you lot "borrow" ane checker from your xiii-betoken and some other from your six-point. Other than the positioning, the rules are the same as they are for regular backgammon.[13]
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Ready a game of hyper-backgammon. To set up the board for this game, each player only needs 3 checkers total. Each player should identify i checker on his 24-point, 23-point, and 22-signal. After that, you're set to play this exciting and fast-paced version of backgammon. Other than the number and position of the checkers, the regular rules of backgammon utilize.[14]
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Play a game of long-gammon. For this game, each thespian places all of his 15 checkers on his 24-point. Other than this unique difference, all other rules of backgammon employ. Since you are placing all of your checkers at the furthermost point from your domicile board, wait this version to have a chip longer than regular backgammon.[15]
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Consider a game of Dutch backgammon. The setup for this version of the game is easiest of all! The game begins with all of the checkers off of the board, and then you don't accept to do a matter. Though the cease game is the same -- bearing off your checkers from your home board, the game starts when y'all have to roll the dice to "enter" your checkers into your opponent's home board. In this version, you cannot striking your opponent's blots until you have at to the lowest degree one of your own checkers in your home lath.[16]
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Add New Question
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Question
Practise I have to roll doubles to escape from the bar?
Not necessarily. You tin can escape from the bar with either doubles or non-doubles provided any of the numbers rolled is an unblocked point in your opponent's home board. If you do roll doubles, you can move up to 4 of your bar checkers to that point, but if that point is blocked and then you lot have to laissez passer.
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Question
How exercise I get back on the board?
On your next turn, scroll the dice and place your piece in the corresponding space in the first quarter of the board. If there are opposing players pieces on the spaces yous rolled, you lot don't become to play and must look for your next turn to endeavour again.
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Question
Do the colors of the points vary on some boards?
Yes.
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Question
Do I need to roll an verbal number to bare the board?
If y'all coil a number likewise high to advance whatsoever of your checkers forward, y'all tin can bear off your furthest dorsum checker. If y'all but accept a gap, similar checkers on your half-dozen and two points, then you tin can only acquit off if y'all roll a six or a 2; rolls of iii, 4, and five accept to exist played past moving a checker forward from the vi point.
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Question
How can a beginner improve his or her backgammon game?
Read Win at Backgammon and its citations. Then download GNU Backgammon and play information technology in tutor way.
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Question
When baring off, tin can you use both dice added together or practise you have to utilize them separate?
You should use them separately to do it correctly.
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Question
How many counters can be on a bespeak?
As many of your checkers as you want, unless 2 or more of your opponent's checkers are on the point. In that case, the indicate is temporarily claimed past the opponent.
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Question
Do I roll the dice again afterwards rolling doubles in backgammon?
Yeah y'all roll once more if you are able to use all the numbers given in the first double.
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Question
What are the dissimilar dice used for in backgammon?
Four are used for playing the game and one is used to increase the bet of a game.
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Question
"Each player's abode board is in the right quadrant closest to the actor." This is incorrect yeah? The dwelling board is to the right for one player and left for the other.
While this is technically correct, the lath is generally setup from the perspective of the player whose dwelling house board in on their right.
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VideoRead Video Transcript
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Once you empathize how to ready the backgammon game board, make sure you lot read well-nigh how to play backgammon
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It is useful to read about the backgammon lath in more particular and accept a look at some pictures to assist you in setting up the lath.
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Make certain both players' checkers class a mirror prototype on the board - opposite all your checkers should be the same number of your opponents checkers.
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Things You'll Need
- backgammon board
- 30 checkers in 2 different colours (15 of each color)
- ii die
- two dice shakers (optional: y'all tin roll dice by manus)
- one doubling cube
About This Article
Article Summary X
Backgammon setup is simple once you lot know the layout of the lath. A Backgammon lath has 24 narrow triangles, chosen points, that alternate in color and are grouped into 4 quadrants of half-dozen. One half of the board has the habitation boards for each player, and the other half has the outer boards. The points on the board are numbered, but they're numbered opposite for each player since players sit beyond from each other. The outermost bespeak on the contrary side of each player'south habitation board is 24, and the outermost point on each thespian's home board is i. Backgammon starts with each player placing 2 of their checkers on their 24 points, 5 checkers on their 13 point, 3 checkers on their 8 bespeak, and 5 checkers on their 6 point. Each player'south checkers should mirror each other, and the actor's checkers shouldn't overlap on whatsoever of the points. Once each role player's checkers are on the lath, you're fix to commencement playing! To learn how doubles work in backgammon, read on!
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